module Base
{
	item MalorianCyber	
	{				
	DisplayName                 	=	Malorian Arms 3516,
	Icon                        	=	Malorian,
	WeaponSprite                	=	Malorian,
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single[H],
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61,
	MaxRange                    	=	15.5,
	AimingPerkRangeModifier     	=	5.9,
	MinDamage                   	=	4.5,
	MaxDamage                   	=	6,
	CriticalChance              	=	50,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	10,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	11,
	MinAngle                     	=	0.918,
	AimingPerkMinAngleModifier  	=	0.005,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	11,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5,
	MinimumSwingTime            	=	0.5,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	35,
	Weight                      	=	4.7,
	OAL				                =	2.1,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.50BMGBullets,	
	AmmoBox                     	=	50BMGBox,	
	MaxAmmo                     	=	10,	
	MagazineType                	=	Base.M82Clip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	3,	
	DoorDamage                  	=	8,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	200,	
	SoundRadius                 	=	200,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		        =	DesertEagleBringToBear,
	SwingSound      		        =	DoubleBarrelShotgunShoot,
	HitSound            		    =	BulletHitBody,
	ClickSound         		        =	DesertEagleJam,
	BreakSound       		        =	DesertEagleBreak,
	EquipSound       		        =	DesertEagleEquip,
	UnequipSound     		        =	DesertEagleUnequip,
	InsertAmmoSound  		        =	DesertEagleInsertAmmo,
	EjectAmmoSound  		        =	DesertEagleEjectAmmo,
	InsertAmmoStartSound		    =	malorian_clip_in,
	InsertAmmoStopSound		        =	DesertEagleInsertAmmoStop,
	EjectAmmoStartSound		        =	malorian_clip_out,
	EjectAmmoStopSound		        =	DesertEagleEjectAmmoStop,
	ShellFallSound    		        =	DesertEagleCartridgeFall,
	RackSound        		        =	DesertEagleRack,
	Impact                 		    =	null,
	
	ModelWeaponPart = EOTECH_EXPS_BLACK           EOTECH_EXPS_BLACK Holo Holo,
	}
	model Malorian
	{
		mesh = weapons/firearm/Malorian,
		texture = weapons/firearm/Malorian_tex,

		attachment Holo
		{
			offset = 0.0020 0.0690 0.0770,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Hybrid
		{
			offset = 0.0030 0.0700 0.0850,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment ACOG
		{
			offset = 0.0030 0.0700 0.0950,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Prism
		{
			offset = 0.0030 0.0660 0.1030,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment hamr
		{
			offset = 0.0030 0.0660 0.0950,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment Elcan
		{
			offset = 0.0030 0.0710 0.0760,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Burris
		{
			offset = 0.0030 0.0680 0.0890,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment ATACR
		{
			offset = 0.0030 0.0710 0.0760,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment foregrip
		{
			offset = 0.0030 0.0030 0.2000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Laser
		{
			offset = 0.0030 0.0010 0.2590,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PEQ2
		{
			offset = 0.0030 0.0530 0.2610,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment peq15
		{
			offset = 0.0020 0.0610 0.2450,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Holosun
		{
			offset = -0.0220 0.0210 0.2350,
			rotate = 0.0000 0.0000 90.0000,
		}

		attachment muzzle
		{
			offset = -0.0010 -0.0330 0.2130,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	fixing Fix Malorian Arms 3516			
	{			
		Require : MalorianCyber,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,							
	}
	
}
